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12(02), 11(01), 10(08), 09(03), 07(17), 06(01), 05(04), 04(03), 03(02), 02(02), 01(06)
12(05), 11(02), 10(01), 09(01), 08(02), 07(04), 06(01), 05(02), 04(03), 03(02), 02(02), 01(01)
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12(03), 11(01), 10(02), 09(01), 08(23), 07(03), 06(02), 05(01), 04(02), 03(02)
12(03), 11(02), 10(01), 09(01), 08(23), 05(02)
09(04), 08(01), 06(01), 05(02), 04(02), 03(01), 02(01)
11(01), 10(02), 09(15), 08(01), 07(02), 06(04), 04(12), 01(06)
12(05), 11(01), 10(06), 09(12), 08(02), 07(02), 06(01), 05(01), 04(10), 02(01), 01(05)
12(02), 08(01), 07(15), 06(02), 05(03), 02(02), 01(03)
12(05), 11(01), 07(24), 06(06), 05(03), 04(02), 01(01)
12(01), 11(01), 10(07), 09(01), 08(04), 07(05), 06(04), 05(06), 04(01), 03(04), 02(06), 01(04)
12(04), 11(02), 10(03), 09(04), 08(03), 07(04), 04(01)
07(01), 05(01)
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Sun, 22 Mar 2015
games, part 2 (0 comments)
a lovely and incredibly wonderful game is "shelter 2" (completed in 3 hours), in which one plays a mother lynx that raises her four cubs. the cubs are soooooo cute, and when you call them, they make those lovely sounds that little baby lynx do - aaaaw, i was melting away. one time one of my cub was caught by wolves, but i was fast enough to reload the last checkpoint so in the end the cub survived - i would not call this cheating, as it was about saving the cubs - the end justifies the means, right? actually loosing one of my cubs would have killed me. there is so much cuteness overload in this game, i really loved it. and the best thing is, once your cubs are grown up and going their own ways, after you have taught them how to hunt and escape wolves, you get to procreate with a handsome male lynx, and the circle of lynx life begins again, which means more cute little lynx cubs - aaaaaaaaaaaaaaw. it uses the unity engine. "alan wake" (completed in 19 hours) has a great story, and a nice idea adding flash lights and flares to the weapons inventory. nice twists and uncertainty of what is real and not in the plot, add more spookiness to the game. definitely fun playing it. it uses its own engine, called the alan wake engine. daedalic's "journey of a roach" (completed in 3 hours) looked entertaining and fun, so i bought it when all daedalic games were off up to 75% or more on steam. the point and click style story of two roaches is fun and the puzzles not too complex or difficult. the creatures one encounters are also cute and fun. all in all a lovely game, as almost all daedalic games are. it uses a custom built engine. a game i started recently to play is "lyne" (still ongoing), which is a simple puzzle game where one has to connect shapes. sounds simple, but sometimes it gets pretty challenging. i play a few levels from time to time, when i have a few minutes left to spare. recently i found out there is a mobile version (for android and iphone) available too. it uses the unity engine (at least the desktop version, i do not know about the mobile games). just like the previous game, "micron" (completed in 5 hours) is a puzzle game, but focusing on sounds. when playing a level you get wonderful and hypnotising repetitive sounds made of samples activated by the elements in the game, so sometimes i did not want to finish the level, though i would have known how to. real fun, and definitely great to listen to. it uses the unity engine. last game worth to mention is "rexaura" (completed in 6 hours), a sequel to "portal" and "portal 2". the complexity of the puzzles is very challenging, i had to look up the solution quite often on the internet as i was stuck several times. but, the good thing about the game is that it is free to play (if you own the original "portal" game that is), and it is a community-made mod. if you liked the original games and thought the puzzles were too easy, than this will be the game of your choice. but i warned you - it is very difficult sometimes. it uses the source engine. so, maybe you got some inspiration on how to kill your spare time next time you have some. for me, there are more games waiting in the game queue to be played. if only i had more time and winter would have lasted a little longer...

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